#include <windows.h>
#include "IS.h"

bool IS::bServer=false;
Scene* IS::pScene=NULL;
float IS::timePass=0.0;

Scene* IS::getP()
{
return pScene;
}

void IS::setSceneP(Scene* p)
{
pScene=p;
}
void IS::init()
{
		pScene = NULL ;
		bServer = false ;
		timePass = 0 ;
}